Looks like this site is still around, at least the discussion is so. Let us discuss Gamecrush. GameCrush is a site where you pay to play a game with a person of the female persuasion for 10 minutes. You have to be 18 or over. The girls set their gaming mood to either "flirty" or "dirty." Chat is completely open and while signing up is free, you must purchase credits in order to play. A typical 8-10 minute game costs $8.25, 60% of which goes to the woman, all is paid in credits. Cost per minute is on sliding scale based on your chosen 'PlayDate's" popularity. The popularity is determined by ratings given to them by And of course tipping is encouraged. It was available only on Xbox Live, and in casual Flash games on their site. The flash option will get you six minutes of face time through the girl's webcam, What goes on in the video chat is up to you and your PlayDate. GameCrush says it modeled its pricing structure based on the the cost of buying a drink at a bar. In a bar, you're basically buying the opportunity to chat a girl up. GameCrush is hoping players will look at their service the same way.
When I first read about it I was like WTF! Who cares who I am gaming with? But then I am one of those female gamers. A rare breed. A gamer that happens to have indoor plumbing. That was on advantage of the internet and games for me - no one had to know anything about me except whether I could blow your starship to pieces with the rest of my team. Then I looked at it more closely. Seemed to me this is just another soft porn site. But they must be legit, right? The site even has a LIKE on Facebook button.
Jessica Rovello at The Huffington Post said it best when she said "Let's not mistake what this is. It's not gaming, it's simply a new spin on the phone sex lines of the 80s. It's light porn with a twist. If it wasn't, you wouldn't need to be over 18 to join, you wouldn't be able to have uncensored "Dirty" talk over webcams and you wouldn't be able to tip your PlayDate real cash after your session. "
Is it just that? Or could it be more predatory? How old are the PlayDates? How is their age verified, Tracey Lords claimed to be over 18 when she was younger. In an article from the New York Times in 2005 it became very apparent how easy it is for predators to take advantage of people on the internet, are the people using the service open to prosecution without their knowing? Are they predators knowing exactly what they are doing? Why did IGN and techCrush seem to support it? The main reason seem to be that the owners say they are not a porn site. So if I say I am not over 50 does that make it true?
We all know sex sells. It sells games, it sells cars and it sells newspapers. But this concept seems a bit backwards. Seems games sell sex. If that is the case I dread the future of the human race.
Showing posts with label marketing. Show all posts
Showing posts with label marketing. Show all posts
27 August 2012
24 July 2010
Farmville The Cash Cow
Zynga has many other games as of this writing in this same format and using the same structure. Alas I could not take any more excitement. So I jump straight to the game Zynga seems to put the most time and money into and that seems to be the most popular - Farmville. And why not at last estimate (April or thereabouts) Farmville had an estimated 80 million people playing it worldwide. Think about that is 9 New Yorks. THat is the entire population of the coutry of Germany. Needless to say employers are up in arms about employees playing it on their time and people have claimed addiction much like the WarCrack games.
Premise:
You are a farmer. You plow the field, plant the crop, harvest the crop. You add things to your farm, expand it, visit neighbors farms and partake in monthly collection contests.
Game status:
Beta (aren't they all?)
Game play
Yeah you guessed it : Clickety Click Click. Recruit players. Spend real world money for in game decorations and perks.
Technical
Of all the games of this design this seems to be the smoothest running. Yes things still disappear from the gift boxes. Yes it is still a HOG and graphics take forever to load sometimes so that your farm looks partly green and partly white space. Yes the moving of the toon from one place to another is INCREDIBLY slow and tedious, so much so that most players have trapped the spawn point. Yet people seem to like this game.
Appeal
I am not certain WHAT the appeal is, perhaps the ability to do virtually nothing except click, move up the ladder of your friends and watch the crops grow?
So now that I have taken all I can of the clickety click I can stand I would like to point out that Before Farmville there were other apps on Facebook that basically did the same thing. So I put it you readers to explain, Why is Farmville more appealing than MyFarm or any other sim like game? Why is it now included on xfire? Something I once thought was a semi-reputable gaming site. Anyone? Is anyone reading or is it time to harvest your soybeans?
Premise:
You are a farmer. You plow the field, plant the crop, harvest the crop. You add things to your farm, expand it, visit neighbors farms and partake in monthly collection contests.
Game status:
Beta (aren't they all?)
Game play
Yeah you guessed it : Clickety Click Click. Recruit players. Spend real world money for in game decorations and perks.
Technical
Of all the games of this design this seems to be the smoothest running. Yes things still disappear from the gift boxes. Yes it is still a HOG and graphics take forever to load sometimes so that your farm looks partly green and partly white space. Yes the moving of the toon from one place to another is INCREDIBLY slow and tedious, so much so that most players have trapped the spawn point. Yet people seem to like this game.
Appeal
I am not certain WHAT the appeal is, perhaps the ability to do virtually nothing except click, move up the ladder of your friends and watch the crops grow?
So now that I have taken all I can of the clickety click I can stand I would like to point out that Before Farmville there were other apps on Facebook that basically did the same thing. So I put it you readers to explain, Why is Farmville more appealing than MyFarm or any other sim like game? Why is it now included on xfire? Something I once thought was a semi-reputable gaming site. Anyone? Is anyone reading or is it time to harvest your soybeans?
16 October 2009
Sound and Fury
Another disappointment this week. Assassin's Creed was originally slated for this month for the PC. So I saved my 60.00 and went off to the store to see if this machine can handle it. It is not out. It is now due out in March of next year.
So instead I spent 35.00 and reassessed my desire for the game. Of course now it will be bigger, better and require more hardware. And that is the state of gaming. Gone are the days of companies that came out with great games like Thief, Eye of the Beholder and Lands of Lore. Beautiful graphics, great story and good game play. Instead everything must be online, interactive and require more hardware, different o/s's and twenty tweaks. I sit here with games I would love to play but in this economy cannot justify upgrading the machine just to play a game. What starts out as a 60.00 purchase becomes 260.00 or more by the time you get the latest graphics cards, sound cards, and RAM needed for this generation of games. Games that in my opinion are no more exciting than those mentioned previously that ran on less of a machine.(2MB ram, 486 processor or less and 1MB or more hd space.)
Why? Perhaps that should be the big change made in the industry. Set machine specs before the project starts and hold the developers to them. Set them so they run on a machine that is one back from the state of the art. Why? Because delays in the production of a product point to issues in the industry which means low profits. Low profits mean people are not buying games. If the industry is losing money perhaps they need to poll their player base and not rely on the propaganda put forth by marketing sites and what they claim. Sure I would love a 7,000.00 machine just for games, but honestly it was a chore getting a 600.00 one.
Yes I am one voice. One buyer one gamer. But I plan what I will buy and save for it. So do others. When it turns out I cannot run it on the equipment I have, I move on. Even Guild Wars seems to have made changes to the old game so that now some areas lock and freeze due to graphics issues, areas I made it through before on this machine on dial up even. Overlord for the Wii pushed the limits of the machine. That still blows my mind. It was MADE for a console with very definite specs, yet there were still points when the graphics overwhelmed the machine.
So if anyone in the industry truly listens, which I am doubting more and more. Here is a suggestion. Go to the gaming sites incognito. READ and I mean READ the forums regarding installation and issues with games. See what people truly complain about. Look at what they are really running for a machine. Not what they want, not what they drool over, but rather what they have now.
Delays are acceptable if it results in a good game that anyone can run on their system. Delays are fine if the game is worth it. But tell your marketing group to lose the hype. We are tired of all the sound and fury about airware. Too much hype leads to disappointment and disappointment leads to money going elsewhere.
Oh and on what did I spend my 35.00? 2 games - Trine for the PC and a used copy of Baroque for the Wii. Sorry guys someone else got the money I had planned for Assassin's Creed, because they had the games in the store for systems I have.
So instead I spent 35.00 and reassessed my desire for the game. Of course now it will be bigger, better and require more hardware. And that is the state of gaming. Gone are the days of companies that came out with great games like Thief, Eye of the Beholder and Lands of Lore. Beautiful graphics, great story and good game play. Instead everything must be online, interactive and require more hardware, different o/s's and twenty tweaks. I sit here with games I would love to play but in this economy cannot justify upgrading the machine just to play a game. What starts out as a 60.00 purchase becomes 260.00 or more by the time you get the latest graphics cards, sound cards, and RAM needed for this generation of games. Games that in my opinion are no more exciting than those mentioned previously that ran on less of a machine.(2MB ram, 486 processor or less and 1MB or more hd space.)
Why? Perhaps that should be the big change made in the industry. Set machine specs before the project starts and hold the developers to them. Set them so they run on a machine that is one back from the state of the art. Why? Because delays in the production of a product point to issues in the industry which means low profits. Low profits mean people are not buying games. If the industry is losing money perhaps they need to poll their player base and not rely on the propaganda put forth by marketing sites and what they claim. Sure I would love a 7,000.00 machine just for games, but honestly it was a chore getting a 600.00 one.
Yes I am one voice. One buyer one gamer. But I plan what I will buy and save for it. So do others. When it turns out I cannot run it on the equipment I have, I move on. Even Guild Wars seems to have made changes to the old game so that now some areas lock and freeze due to graphics issues, areas I made it through before on this machine on dial up even. Overlord for the Wii pushed the limits of the machine. That still blows my mind. It was MADE for a console with very definite specs, yet there were still points when the graphics overwhelmed the machine.
So if anyone in the industry truly listens, which I am doubting more and more. Here is a suggestion. Go to the gaming sites incognito. READ and I mean READ the forums regarding installation and issues with games. See what people truly complain about. Look at what they are really running for a machine. Not what they want, not what they drool over, but rather what they have now.
Delays are acceptable if it results in a good game that anyone can run on their system. Delays are fine if the game is worth it. But tell your marketing group to lose the hype. We are tired of all the sound and fury about airware. Too much hype leads to disappointment and disappointment leads to money going elsewhere.
Oh and on what did I spend my 35.00? 2 games - Trine for the PC and a used copy of Baroque for the Wii. Sorry guys someone else got the money I had planned for Assassin's Creed, because they had the games in the store for systems I have.
18 June 2009
One Answer
I have been ranting about games going to the marketeers I mean dogs. Well J. Radoff had one answer over at Gamesutra. He mentions a lot in the article that is from a marketing point of view, possibly because he IS a marketeer and not a designer, but a many of the things he says holds true.
First and foremost Gamers talk to each other. In any given week 2 or 3 of my gaming friends will pass on a website or a game to me to check out. Some are flash in pan interests for us, some retain our interests. Let me add to Mr. Radoff's list of things that make a game virile as he calls it.
1. Accessibility - people who are visually or hearing impaired or have other needs are a large minority of gamers. Make certain the game can be played by anyone. This includes making a game that you do not have to squint to read the fuzzy font or that you have to be a contortionist to get the move needed to complete a level out of the controller (think fighting games)
2. Cross platform. Over 50% of my gaming friends run some form of *nix. Many games are still too Microsoft dependant. Not all console gamers are on a cable modem. Do not make the game require the latest hardware just to start. We will put up with slow if it does not crash. I liked Cutthroats. Too bad it fragged my hard drive to hell and back every time I ran it. I still liked it enough to run it off a dedicated drive so that i could defrag every time. But as the game progressed it became unplayable. OPTIMIZE the game for a lower end machine.
3. Cross browser I do not use I.E. Most of us do not use I.E. Firefox is the favorite. Opera is up there, Safari, to name a few.
4. Affordable. Make the core game affordable. Guild Wars is a good example. The core game is cheap in comparison to many other games. Pay for stuff is 10.00 per item (pretty much). The mud I play starts at 15.00 per item. That we can probably afford off a paycheck; anything we have to save up for is probably not going to generate as much overall income.
5. Even playing field. It really irks players when someone buys a character in a game. When items are bought make them useful, in game attainable or status items. Extra storage in Guild Wars, the spell pack that saves the player from having to spend 3 years on line to get all of the spells.
6. Humanize the staff. In an online game let the coders owners admins marketing people be seen sometimes. It lets the players know the developers are still involved.
7. Make the game a challenge but not impossible. Skies of Arcadia was fairly easy but people come back to it over and over because of the way the game was put together, the character interaction, the graphics and the storyline. Toy Commander was hard DAMN hard but the story, graphics and sheer strangeness kept that one going. And I swear one day I WILL beat the Lands of Lore series, I even keep an old machine around so I can play it.
8. The above leads to the most important. Your players have to LIKE the game. Something has to keep them interested during the XP grind periods. Character interaction, other player interaction, quests and storyline. In Guild Wars the what will happen next kept me going. In Zork, Lands of Lore, Eye of the Beholder, Doom and even Descent little surprises along the way, red herrings, sub plots and character interaction are all things that kept my interest. These days Overlord, Devil May Cry, Titan Quest and the Fire Emblems are my interest holders. Eldar Scrolls and Assassins Creed beckon to me, but what I would not give for another good game like the Thief series (in no kill mode) or almost any game put out by the old Westwood Studios.
Game makers by all means listen to Radoff. But the thing he says that rings the truest is that gamers talk to other gamers. And if you are not hearing what they say then you need to get out of the business. Because the best games are those made by gamers for gamers.
First and foremost Gamers talk to each other. In any given week 2 or 3 of my gaming friends will pass on a website or a game to me to check out. Some are flash in pan interests for us, some retain our interests. Let me add to Mr. Radoff's list of things that make a game virile as he calls it.
1. Accessibility - people who are visually or hearing impaired or have other needs are a large minority of gamers. Make certain the game can be played by anyone. This includes making a game that you do not have to squint to read the fuzzy font or that you have to be a contortionist to get the move needed to complete a level out of the controller (think fighting games)
2. Cross platform. Over 50% of my gaming friends run some form of *nix. Many games are still too Microsoft dependant. Not all console gamers are on a cable modem. Do not make the game require the latest hardware just to start. We will put up with slow if it does not crash. I liked Cutthroats. Too bad it fragged my hard drive to hell and back every time I ran it. I still liked it enough to run it off a dedicated drive so that i could defrag every time. But as the game progressed it became unplayable. OPTIMIZE the game for a lower end machine.
3. Cross browser I do not use I.E. Most of us do not use I.E. Firefox is the favorite. Opera is up there, Safari, to name a few.
4. Affordable. Make the core game affordable. Guild Wars is a good example. The core game is cheap in comparison to many other games. Pay for stuff is 10.00 per item (pretty much). The mud I play starts at 15.00 per item. That we can probably afford off a paycheck; anything we have to save up for is probably not going to generate as much overall income.
5. Even playing field. It really irks players when someone buys a character in a game. When items are bought make them useful, in game attainable or status items. Extra storage in Guild Wars, the spell pack that saves the player from having to spend 3 years on line to get all of the spells.
6. Humanize the staff. In an online game let the coders owners admins marketing people be seen sometimes. It lets the players know the developers are still involved.
7. Make the game a challenge but not impossible. Skies of Arcadia was fairly easy but people come back to it over and over because of the way the game was put together, the character interaction, the graphics and the storyline. Toy Commander was hard DAMN hard but the story, graphics and sheer strangeness kept that one going. And I swear one day I WILL beat the Lands of Lore series, I even keep an old machine around so I can play it.
8. The above leads to the most important. Your players have to LIKE the game. Something has to keep them interested during the XP grind periods. Character interaction, other player interaction, quests and storyline. In Guild Wars the what will happen next kept me going. In Zork, Lands of Lore, Eye of the Beholder, Doom and even Descent little surprises along the way, red herrings, sub plots and character interaction are all things that kept my interest. These days Overlord, Devil May Cry, Titan Quest and the Fire Emblems are my interest holders. Eldar Scrolls and Assassins Creed beckon to me, but what I would not give for another good game like the Thief series (in no kill mode) or almost any game put out by the old Westwood Studios.
Game makers by all means listen to Radoff. But the thing he says that rings the truest is that gamers talk to other gamers. And if you are not hearing what they say then you need to get out of the business. Because the best games are those made by gamers for gamers.
28 January 2009
Gaming addiction - Old problem new awareness?
So a few weeks ago a player on the MUD went postal and started player killing everyone. Some logged off most retaliated. At that point the player started whining that people were cheating and reported to the Administration the perceived cheat.
The admin looked into it, spoke to the players involved separately, spoke to witnesses then ruled it as not a cheat or a rule infraction. The admin then informed the accuser and the accused of the decision. The accuser was upset.
Phrases were uttered like I have spent so much on this game and I do not have a job. I will leave and take my friends with me. This game is my life. I have nothing out side of it, don't take it away.
Obviously this player has issues. The issues are not game related, but personality related. This person (whether it was true or a put on) has now told everyone who plays the MUD that they are not capable of functioning in the real world and has retreated to games as his life. True or not the thought is sad. There are people who rely on outside sources to validate themselves to the world.
We see it in business, people can;t function if they lose their prestige, they fall apart if their department is taken away. In relationships it is what makes people stalkers and in personal ties hobbyists who turn into fanatics.
It is a form of addiction and of escape from reality. So why are there so many these days, or are there? Is it like the perceived increase in woman gamers, just easier to find people or is it truly new phenomenon? Where does the responsibility of the game owners and other players start and finish. Most states have tap laws so that bar tender may not overserve a guest. Should game owners siteban perceived addicts?
On the other hand.. If this is a fairly new problem, why is gaming the chosen form of escape now? What is it replacing? Television, books, or something similar? Or is it because people cannot meet face to face as they did. Are the less tolerant of differences in spite of the lip-service paid and as a result ostracize those who do not fit into a their image of themselves. Or worse does it allow those who are insecure to hide rather than try?
I do not know and am seeking an answer. It worries me that so much mainstream emphasis is placed on gaming lately. All I do know do know that games are supposed to enrich life not be life.
The admin looked into it, spoke to the players involved separately, spoke to witnesses then ruled it as not a cheat or a rule infraction. The admin then informed the accuser and the accused of the decision. The accuser was upset.
Phrases were uttered like I have spent so much on this game and I do not have a job. I will leave and take my friends with me. This game is my life. I have nothing out side of it, don't take it away.
Obviously this player has issues. The issues are not game related, but personality related. This person (whether it was true or a put on) has now told everyone who plays the MUD that they are not capable of functioning in the real world and has retreated to games as his life. True or not the thought is sad. There are people who rely on outside sources to validate themselves to the world.
We see it in business, people can;t function if they lose their prestige, they fall apart if their department is taken away. In relationships it is what makes people stalkers and in personal ties hobbyists who turn into fanatics.
It is a form of addiction and of escape from reality. So why are there so many these days, or are there? Is it like the perceived increase in woman gamers, just easier to find people or is it truly new phenomenon? Where does the responsibility of the game owners and other players start and finish. Most states have tap laws so that bar tender may not overserve a guest. Should game owners siteban perceived addicts?
On the other hand.. If this is a fairly new problem, why is gaming the chosen form of escape now? What is it replacing? Television, books, or something similar? Or is it because people cannot meet face to face as they did. Are the less tolerant of differences in spite of the lip-service paid and as a result ostracize those who do not fit into a their image of themselves. Or worse does it allow those who are insecure to hide rather than try?
I do not know and am seeking an answer. It worries me that so much mainstream emphasis is placed on gaming lately. All I do know do know that games are supposed to enrich life not be life.
12 September 2008
Thinly Disguised Marketing
DIGG started out as a geek site. Participants mainly dugg articles that pertained to technology. Of course there were videos, high weirdness and games but lately it seems to be a site for people to promote their own products. I started shying away from DIGG this year when articles on the presidential primaries and videos on YouTube became the predominate additions.
I started hanging around sites like GamerDNA, JSGames, WGFriends and (shudder) Gamespot for gaming info Castlecops and Bleeping Computer for tech stuff. But it is getting discouraging. You see people are too into marketing themselves and their games, addons or own gaming sites on these.
Most of these places have an area where you can submit news (if they are not flat out like DIGG and are social bookmarking sites.) Yes, people need to market the games they create and play. Lately, all I see are list articles (the 10 Best Games for Your Goldfish to Watch); videos of someone reviewing a game or ranting about what lousy parents gamers make while their child sets fire to the trash can behind them; spam for Wow gold, leveling, and other forms of account theft; Ventrilo logs of people hacking or cracking the server with not so hilarious results; videos of dancing and teabagging toons; YouTube 'reviews' of systems by someone's hot sister; and thinly veiled promotions for games developed by the poster with fake controversy and/or rave reviews. These articles. with the possible exception of the true spam, get voted up in the list by meat and sock puppets and articles of true value: reviews on games not posted by a minion of the publisher, good game releases, and real game demos wallow at the bottom of the pile.
How about some moderation on these sites?
I started hanging around sites like GamerDNA, JSGames, WGFriends and (shudder) Gamespot for gaming info Castlecops and Bleeping Computer for tech stuff. But it is getting discouraging. You see people are too into marketing themselves and their games, addons or own gaming sites on these.
Most of these places have an area where you can submit news (if they are not flat out like DIGG and are social bookmarking sites.) Yes, people need to market the games they create and play. Lately, all I see are list articles (the 10 Best Games for Your Goldfish to Watch); videos of someone reviewing a game or ranting about what lousy parents gamers make while their child sets fire to the trash can behind them; spam for Wow gold, leveling, and other forms of account theft; Ventrilo logs of people hacking or cracking the server with not so hilarious results; videos of dancing and teabagging toons; YouTube 'reviews' of systems by someone's hot sister; and thinly veiled promotions for games developed by the poster with fake controversy and/or rave reviews. These articles. with the possible exception of the true spam, get voted up in the list by meat and sock puppets and articles of true value: reviews on games not posted by a minion of the publisher, good game releases, and real game demos wallow at the bottom of the pile.
How about some moderation on these sites?
02 September 2008
Game Promotion
Ok, let's say there is a game you love. But even WoW seems to be feeling the pinch of the economy. They came up with the "Get your Friends Addicted" promotion. It promises "If your friend/family member purchases a full copy of World of Warcraft and pays for a month of subscription time, you get 30 days of subscription time FREE!
If your friend/family member pays for two full months of subscription time, you'll receive an exclusive in-game zhevra mount!" As well as, 90 days of triple xp whenever you and your friend play together.
So, Muds, strat games, everything are emptying for this promo. It is sad, but your favorite game does not need to suffer.
Ok so the game is free, can't pay people to play there, or can you? Maybe not real money but what about triple xp weekends for groups over 5?
What about special items created just for playing on a certain date?
What about OLQs?
Fine you say, but how do we let people know if they are all off playing WoW? Ahh there I can be of some help:
Here is a list of places that are good for MUD, MMO and online Strat Promotion
Gamer DNA (formerly Guild Cafe
A place to set up a page for your clan for free. Promote your game and your MUD. It is heavily WoW and Warhammer oriented, but I have had some oldbies check in after they saw Valhalla there.
Mudlists
This site is all about MU* promotion. Free banner displays (as well as paid)
a forum for your MUD. Lots of friendly people who will help you in promoting your game.
Web Gaming Friends
A social network for gamers. It covers all the NOT big MMOs
If your friend/family member pays for two full months of subscription time, you'll receive an exclusive in-game zhevra mount!" As well as, 90 days of triple xp whenever you and your friend play together.
So, Muds, strat games, everything are emptying for this promo. It is sad, but your favorite game does not need to suffer.
Ok so the game is free, can't pay people to play there, or can you? Maybe not real money but what about triple xp weekends for groups over 5?
What about special items created just for playing on a certain date?
What about OLQs?
Fine you say, but how do we let people know if they are all off playing WoW? Ahh there I can be of some help:
Here is a list of places that are good for MUD, MMO and online Strat Promotion
Gamer DNA (formerly Guild Cafe
A place to set up a page for your clan for free. Promote your game and your MUD. It is heavily WoW and Warhammer oriented, but I have had some oldbies check in after they saw Valhalla there.
Mudlists
This site is all about MU* promotion. Free banner displays (as well as paid)
a forum for your MUD. Lots of friendly people who will help you in promoting your game.
Web Gaming Friends
A social network for gamers. It covers all the NOT big MMOs
27 August 2008
Girl Gamers - Part 2
Ok, now that I have had my rant about people wanting to market to those among the gamer community who happen to have indoor plumbing instead of outdoor, let me go off on the community itself.
First there are the members of the community who seem to believe there are no female gamers. That all gamers that run under a female name are male. That no female is capable of playing a game much less coding one. See one of the comments a member of the marketing panel (male member I should point out) was that the industry maybe needed more female coders and builders to draw more "girls" to gaming.
Ahh well I pointed out to him and I will again remind people of the history of female coders in gaming. There was woman on the DIKU development. Pickle Wars was developed by a woman, who else would think of using a salad shooter to disable aliens? They exist, look at any game you love. Maybe there is a female coder on the credits, maybe not, but the fact remains they exist and have for a long long time. The problems are either they do not get much recognition or like me , they tend to be gamers first. Yep they are not INTO making something just for women, they are into making a good game. Or they spend hours, weeks, months developing a game to have the project leads and/or the VP take the credit - like most of the other coders on the project.
So, you want more female developers? JUST HIRE THEM! I know of many women who are in the industry and out of a job. No, they may not be game developers per se but I bet they could blow away half of your C++ developers. Hire the developers and teach them the industry. Give the team time to develop a good game and listen to them when they say something is not working right. Oh wait, maybe you should do that with male developers too. Bugs might not run so rampant in games.
So, why this sudden concern that women need to be game developers? Because the gaming industry has peaked out. Yep. See it used to be people learned to code well then learned to apply that to an industry. But now people teach how to code for a specific industry. Well, gaming has finally ceased to be the loose cannon industry and has become big bucks (thanks for that WOW). It has ceased to be where the independent thinkers and developers go and become a product a label and set of people to market to. And guess what, they are running out of gamers. (Maybe they NEED to produce better games, but we won't go there.)
So they need to create a new set of gamers. They are trying to convince us that women need to game. Now how are they doing this? by showing a bunch of girls around an Xbox. They are having fun. They are all hot. They are gaming in full makeup. Ok that is just an insult. I used to come home from work, cook dinner, take a shower, change into sweats and proceed to blow the hell outta things in Doom. Especially if the marketing department pissed me off. Then I moved to Dungeon Keeper, now it is Overlord. I play MUDs. I build for a MUD. I write for various gaming sites. I do not wake up, put on my makeup and get all dolled up to blow things to bits. Neither do any men I know. When was the last time you saw someone at home playing WOW in suit?
So, how to convince girls that gaming is something for them? By putting women in prominent positions on the the game dev team and marketing that. Only thing is, if the developers all look like the girls in the pictures, we won't buy it. We won't buy your con nor will we buy your games. BE REAL. Just hire excellent coders no matter what their gender is. Let them create good games. Market the hell out of them and price them reasonably. We will come and we will bring our friends.
First there are the members of the community who seem to believe there are no female gamers. That all gamers that run under a female name are male. That no female is capable of playing a game much less coding one. See one of the comments a member of the marketing panel (male member I should point out) was that the industry maybe needed more female coders and builders to draw more "girls" to gaming.
Ahh well I pointed out to him and I will again remind people of the history of female coders in gaming. There was woman on the DIKU development. Pickle Wars was developed by a woman, who else would think of using a salad shooter to disable aliens? They exist, look at any game you love. Maybe there is a female coder on the credits, maybe not, but the fact remains they exist and have for a long long time. The problems are either they do not get much recognition or like me , they tend to be gamers first. Yep they are not INTO making something just for women, they are into making a good game. Or they spend hours, weeks, months developing a game to have the project leads and/or the VP take the credit - like most of the other coders on the project.
So, you want more female developers? JUST HIRE THEM! I know of many women who are in the industry and out of a job. No, they may not be game developers per se but I bet they could blow away half of your C++ developers. Hire the developers and teach them the industry. Give the team time to develop a good game and listen to them when they say something is not working right. Oh wait, maybe you should do that with male developers too. Bugs might not run so rampant in games.
So, why this sudden concern that women need to be game developers? Because the gaming industry has peaked out. Yep. See it used to be people learned to code well then learned to apply that to an industry. But now people teach how to code for a specific industry. Well, gaming has finally ceased to be the loose cannon industry and has become big bucks (thanks for that WOW). It has ceased to be where the independent thinkers and developers go and become a product a label and set of people to market to. And guess what, they are running out of gamers. (Maybe they NEED to produce better games, but we won't go there.)
So they need to create a new set of gamers. They are trying to convince us that women need to game. Now how are they doing this? by showing a bunch of girls around an Xbox. They are having fun. They are all hot. They are gaming in full makeup. Ok that is just an insult. I used to come home from work, cook dinner, take a shower, change into sweats and proceed to blow the hell outta things in Doom. Especially if the marketing department pissed me off. Then I moved to Dungeon Keeper, now it is Overlord. I play MUDs. I build for a MUD. I write for various gaming sites. I do not wake up, put on my makeup and get all dolled up to blow things to bits. Neither do any men I know. When was the last time you saw someone at home playing WOW in suit?
So, how to convince girls that gaming is something for them? By putting women in prominent positions on the the game dev team and marketing that. Only thing is, if the developers all look like the girls in the pictures, we won't buy it. We won't buy your con nor will we buy your games. BE REAL. Just hire excellent coders no matter what their gender is. Let them create good games. Market the hell out of them and price them reasonably. We will come and we will bring our friends.
Labels:
female coders,
gender,
Girl gamers,
marketing,
MMO,
MMPORG,
morpg,
MUD,
online games,
Pickle Wars.
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