Showing posts with label MMPORG. Show all posts
Showing posts with label MMPORG. Show all posts

10 June 2011

Multiplayer Dramas

I was catching up on my reading on The Mud Connector the other day, when I hit this thread. If you are member you can see it, otherwise the summary is this, a player that disagrees with the admin was site banned or deleted or frozen - it happens. He posted in the Admin Ethics forum a complaint that the Admins there were unfair and he is done playing there after "playing there for years'. His reason was that players there are biased, racist and just plain rude to people who are not like them and the Admin does not punish their friends, but does everyone else.  That is not really the purpose of that forum. It tends to be a place where administrators, builders and players discuss ethical issues regarding their game such as is it right to play a mortal, code pirating and lifting etc. Although it is a fair discussion to start, just not one that should be done by naming names and  as the poster himself states to force game owners and admins to change through peer pressure.  

 After much back and forth and ridiculing of people in general some good naturedly, some not so, one Admin posted something that I think is one thing everyone forgets. I do not know how to link to a specific message there so it is visible to non members  there so here is a slightly edited version.

 ...snipped quote... 
The simple fact is that no MUD has any requirement to treat players fairly. They are not even schoolyards, which have rules with some enforcement and supervision; they are instead sandboxes or playpens. Unless the game's admins attract law enforcement activity or prompt their hosting provider to yank them for allowing something blatantly illegal to go on (like letting people use channels on the game to trade kiddie porn or some like that) or the overall game owner who provides or pays for the hosting gets sick of it and pulls the plug, a game can go on for years just for the benefit of the admins and their friends. 

 Now, that is true. But most owners and people who run games that I know try to be fair. They try to make sure everyone has a good time. That means most have a few rules and rules have to do with respecting other players. For the mist part every GM, Admin, WizOp etc, I know hates having to play nanny to players who cannot understand that sometimes their way of having fun destroys a game for others. Most withstand being called names, accused of unfairness as above and even shield guilty parties (for a while) from the wrath of the other players.  But GMs behind the the toon are human.

So, what I am trying to say here is before you go posting things like that think about a few things.

1. Why? If you are DONE there why deal with it at all.
2. Why answer an unfair admin in a public way or pick a fight with him in a public forum of his peers and most likely friends.
3. If you call the Admins names or insult them do you really think that will make them want to be fair to you or help your cause ?

This to me is one of the things I have never understood. When I am done with a game be it board, online or console I put it away. If  I am done for good I delete all, sell it, or in worst case scenarios throw it out. This is what most normal people do.  I know gamers are not normal, but then again we all move on to other games. To use board games as an example, I do not play Snakes and Ladders anymore. I may have played it with daughter when she was little. Now she has outgrown it. So it was given away to someone who might enjoy it.  I do not blame the game for it being no fun for me anymore.

The second is a bit more difficult to address as it deals with personalities. So let us liken it to a work situation.  If one employee is constantly gossiping, using racial and sexual slurs about others or you or harassing you in other ways, the obvious thing to do is ask them to stop. They may not realize the current joke about (insert nationality, race or other sensitive topic here) is offensive to you. They will not ever realize if you do not speak to them.  If that does not work, then avoidance is the next logical step. You have to work, you may even have to work with the person, but nothing says you have to have anything other than a work-related conversation with them. The last step is to ask a supervisor to step in and mediate or speak to them. If all of the above fail and the person makes it impossible for you to work there then the answer is it is time to move on.  If you really love the on-line game I suggest you try the above. Otherwise just skip to the last step, unlike work you do not HAVE to play there.

The last is to me the one that confuses me the most that people do not understand.  If every day you went into work you insulted your boss, when it came time for a promotion it is unlikely you will get one. Even If you are correct in what you say, lack of respect in how you are expressing yourself is not doing you any good.  I have had bosses reprimand me for regulations they consider idiotic or stupid, but part of their job is to ensure the regs and SOPS are followed. If usually, they agree it is stupid, but we come to an understanding of what has to be done through conversation.  I have never been written up for any of those incidences because we listened and spoke to each other. But if I had constantly undermined the supervisor's credibility and authority with co-workers, if I had insulted her outright daily by accusing her of favoritism, if I had accused him self-service only his own interests to his face, or even pointed out only mistakes made and lack of knowledge. Then when I brought before my supervisors with a minor infraction, I doubt any would have listened so fairly to my defense nor would I have gotten off with a just warning. Would it be fair, probably not, but what should I expect from someone who has been disrespected so much? Bosses are only human.  So are GMs.

The upshot of this is in gaming as in work or life people are still people behind the toons. Before you complain about how the GM is treating you,  look at how you have treated him.  Before you complain about others making comments about you based on your toon or what they perceive to be the person behind it, ask yourself what assumptions have you made about that player. If you still see no reason, then there are only one of 2 possibilities - you are the problem or they are the problem.  Either way it is time to move on, not look back and grow. If the same issues arise elsewhere perhaps it is you. If not, it was probably them. Either way you are out of that situation and in a new one where you can enjoy yourself leaving the others back there to do the same.

15 May 2009

Is the Gaming Boom Going Bust

For the past 3 years or so games and gamers have been high profile. Yet this year it seems that some of that is falling off. I have some theories as to why.

First and foremost is oversaturation. Everyone and their brother has gaming blog, podcast, or whatever. Non gamers have stopped being curious about the sub culture and started being annoyed.

No diversity in L&F. Bartle said it when he said he had played Warhammer, it was called World of Warcraft. The games are starting to all look alike. Many years ago the trend was to look like EOB then it moved to the Diablo look, now it is Warcraft look. Very little in the design or the functionalty makes a game stand out within its genre.

Economy. Yes it is hitting the gaming market. People are starting to think about what game they are going play next and count their pennies. People are returning to titles and online games that are safe or at least that they know they like.

The morph of the craft into a business. Game coders used to be the renegades of the programming world. They were the true geeks, they did not work for deadlines. They worked to make it good. This was not always the utopia some make it out to be. Games did not work or worked only on some systems or with some co processors, games went way over cost and were outdated when they came out. Or they never came out. Many companies went under, suffered from hostile takeovers or were flat out bought out. The pendulem has swung too far in the opposite direction now. It has become big business and markleting rules all. Game companies announce release dates and are held to them. Too much structure stifles creativity.

More in a day or two.

28 September 2008

Mud promotion

So you are an admin of a MUD and you have noticed a drastic drop in players. Other than the things listed below what can you do? Everyone seems into lists these days. It goes with less time and short attention spans so here is a list.

1. First and foremost LOG in and play your MUD. Yes admins have to show a presence, but they should also play on the mortal side. ALOT. First it shows activity. No one likes to log into an empty MUD, second it keeps you in touch withwhat it is like to start out low and work up. If possible keep the character's identity secret from other Admins. It let's you see how they work from the user side.

2. Talk about your mud on Mud sites, gaming sites, blogs. I don't mean talk incessently but mention it or better yet, just add the info in your signature file if the site does not object.

3. Get the players involved. Start a MUD newspaper featuring their writing. Hold meetings with all clan leaders regarding clan wars, turf whatever. If you have an RP mud work with them on the plot.

4. Hold weekly or bi-weekly OLQs or an xtra reward day like double xp or rare item drop. THat is what the MMOs do, take a page from their books.

5. Offer an incentive program for people to bring friends to play. Nothing big and make sure the friend stays to play at least 3 months (6 would be better) But a special item or extra xp would be nice. Maybe a skill boost even.

Add any you may think of or have tried in the past that has helped.

27 August 2008

Girl Gamers - Part 2

Ok, now that I have had my rant about people wanting to market to those among the gamer community who happen to have indoor plumbing instead of outdoor, let me go off on the community itself.

First there are the members of the community who seem to believe there are no female gamers. That all gamers that run under a female name are male. That no female is capable of playing a game much less coding one. See one of the comments a member of the marketing panel (male member I should point out) was that the industry maybe needed more female coders and builders to draw more "girls" to gaming.

Ahh well I pointed out to him and I will again remind people of the history of female coders in gaming. There was woman on the DIKU development. Pickle Wars was developed by a woman, who else would think of using a salad shooter to disable aliens? They exist, look at any game you love. Maybe there is a female coder on the credits, maybe not, but the fact remains they exist and have for a long long time. The problems are either they do not get much recognition or like me , they tend to be gamers first. Yep they are not INTO making something just for women, they are into making a good game. Or they spend hours, weeks, months developing a game to have the project leads and/or the VP take the credit - like most of the other coders on the project.

So, you want more female developers? JUST HIRE THEM! I know of many women who are in the industry and out of a job. No, they may not be game developers per se but I bet they could blow away half of your C++ developers. Hire the developers and teach them the industry. Give the team time to develop a good game and listen to them when they say something is not working right. Oh wait, maybe you should do that with male developers too. Bugs might not run so rampant in games.

So, why this sudden concern that women need to be game developers? Because the gaming industry has peaked out. Yep. See it used to be people learned to code well then learned to apply that to an industry. But now people teach how to code for a specific industry. Well, gaming has finally ceased to be the loose cannon industry and has become big bucks (thanks for that WOW). It has ceased to be where the independent thinkers and developers go and become a product a label and set of people to market to. And guess what, they are running out of gamers. (Maybe they NEED to produce better games, but we won't go there.)

So they need to create a new set of gamers. They are trying to convince us that women need to game. Now how are they doing this? by showing a bunch of girls around an Xbox. They are having fun. They are all hot. They are gaming in full makeup. Ok that is just an insult. I used to come home from work, cook dinner, take a shower, change into sweats and proceed to blow the hell outta things in Doom. Especially if the marketing department pissed me off. Then I moved to Dungeon Keeper, now it is Overlord. I play MUDs. I build for a MUD. I write for various gaming sites. I do not wake up, put on my makeup and get all dolled up to blow things to bits. Neither do any men I know. When was the last time you saw someone at home playing WOW in suit?

So, how to convince girls that gaming is something for them? By putting women in prominent positions on the the game dev team and marketing that. Only thing is, if the developers all look like the girls in the pictures, we won't buy it. We won't buy your con nor will we buy your games. BE REAL. Just hire excellent coders no matter what their gender is. Let them create good games. Market the hell out of them and price them reasonably. We will come and we will bring our friends.

30 October 2007

Types of Roleplaying Game

I promised this long ago and am getting to it just now. Sorry, I tend to get distracted and go off on rants. If you have not noticed.

First there is the old childhood game of Let's Pretend. That encompasses things like Cowboys and Indians, House, and whatever else you can think of. Frequently it involves using whatever is at hand to enhance the game. Lines in the dirt to act as house room divisions or a DMZ for war games. Odd pieces of fabric or an old blanket to make a cape for a superhero or a robe for royalty. You get the idea.

There are two basic older (adult) version of this. Historical reenactments is the first. They range from Ren fairs to battles. Form a few hours to all year around. Costumes are elabprate as are props and the general "play area". Various groups and people devote a lot of time and effort into these productions. SCA, DAR, and other groups.

Then there are LARPs (Live action Role Playing) Usually a group dresses up in costume and makeup and act out a game. World of Darkness LARPs were big a few years ago, Shadowrun seem to be now. They tend to be based on table top game ideas and expanded upon. Players usually devote no more than a weekend and many are incredibly creative.

For the players who prefer less public attention but still like face to face social contact there are tabletop games. D20, or any other system involving dice, paper, and a lot of imagination. They are refereed by a GM or DM and can run for years off and on. Genre include everything from Cowboys and Indians (or Zombies) to superheros to good old fashioned Dwarves, Elves and Evil vs Good. Dungeons and Dragons, Starwars, Shadowrun, Cyberpunk; you name it there is or will be a system for it. Or one that can be adapted to it.

Next there is chatroom or even gameroom play via computer. Some sites have die rollers for the game, others just provide a chatroom. Either way, again it is a group getting together to work through improbable problems with basic team efforts.

MUDS, MUSHes, MOOs, MPORGs and MUCKs are next. Frequently these are a game online that can be played with little or no roleplaying, or with full scale characterizations. It depends on the players and the Admins. All have a environment set up through areas built that lend to the atmosphere of the world. Some the IMMs or Admins are very active in setting up a story line others are left open to the player.

PbM - play by mail or play by email. These tend to be be less popular these days, but it is a type of interactive writing between several people. Usually one functions as a gamemaster or coordinator to ensure turns are taken in order and people only see what their character would see. It has been replaced mainly with Play by post.

Play by post or Forum play is very similar to Chatroom play except it allows people to publicly post their character's actions and part of the story when they can instead of having to set an online meeting time. Moderators or Site owners usually function as DMs.

Next time a bit more information on one or more of these styles.