Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

21 July 2010

Fishville Fry

It took a while for me to decide what the next worst game in the Zynga pool is. I have come to the conclusion it is Fishville Ok so maybe it is stress management thing. THEY say aquariums are relaxing. I maintain THEY either want to sell you more stuff or never actually ran one, but it is relaxing to watch. This game however is anything but relaxing.


Premise:
Again the premise is about as difficult as any on the Neopets site or any other kid's site, only this is for adults?? Basically you raise sell and keep some fish.and decorate the tank. Watch the fish grow, fight the fish, feed the fish, watch the fish die if you forget to feed them.

So you have your aquarium and you can chose some gravel and backgrounds for free or pay RW money to get some others. Then you do the same with fish and decorations. Surprise surprise. The next step is ts to drop the fish eggs - if they work that is and of course recruit neighbors to play because well you know this is a game that REALLY requires a multi-player environment. You feed your fish and then come back when they say to feed them again. Rinse, repeat till full grown then either keep or sell. Oh and you get mastery points for each sale as well as money and .. well if you read the previous blog you know how it works, only instead of digging you feed fish.

Now for the exciting difference! You can fight your fish! Yep just like the arena in Neopets only not. There is no actually live interaction involved. You click say fight pick an opponent. You win or lose based on stats only and that is it.

Next comes the visiting neighbor's tanks and feeding their fish. And of course yours. 
 


Game play:
Clickety Click Click once in a while you may click and drag something.
 Technical

First when you mouse over or click on a fish it should tell you how long till next feeding - except their 13 hours must be equal to my 5. And sometimes the fish return to their same level of hunger. Perhaps they have sustain cast on them? The game takes a long time to load, some items do not work, others disappear after placing or on the way to the gift box.  Fishville seems to be the red-headed stepchild. It gets the updates LAST if at all. This may be due to it's lack of profitability or due to other issues. I do not care, I do care that it seems that they want me to pay for a game that they do not maintain at the same level that they do others in the look and feel. 

While we are on the subject of paying ALL these games have BETA on the splash screen. Most sane people will NOT pay to be BETA tester, It used to be beta testers were paid or at least given a free copy of whatever it was they were testing.



Zynga games seem to come in two basic formats the * Wars one or the *ville one. All have the same basic look and feel. There is very little strategy or even mathematical prowess required for Fishville. So, if you want to wade through a boring game with lots of non functioning functions be my guest. Perhaps it will ease your stress.

15 May 2009

Is the Gaming Boom Going Bust

For the past 3 years or so games and gamers have been high profile. Yet this year it seems that some of that is falling off. I have some theories as to why.

First and foremost is oversaturation. Everyone and their brother has gaming blog, podcast, or whatever. Non gamers have stopped being curious about the sub culture and started being annoyed.

No diversity in L&F. Bartle said it when he said he had played Warhammer, it was called World of Warcraft. The games are starting to all look alike. Many years ago the trend was to look like EOB then it moved to the Diablo look, now it is Warcraft look. Very little in the design or the functionalty makes a game stand out within its genre.

Economy. Yes it is hitting the gaming market. People are starting to think about what game they are going play next and count their pennies. People are returning to titles and online games that are safe or at least that they know they like.

The morph of the craft into a business. Game coders used to be the renegades of the programming world. They were the true geeks, they did not work for deadlines. They worked to make it good. This was not always the utopia some make it out to be. Games did not work or worked only on some systems or with some co processors, games went way over cost and were outdated when they came out. Or they never came out. Many companies went under, suffered from hostile takeovers or were flat out bought out. The pendulem has swung too far in the opposite direction now. It has become big business and markleting rules all. Game companies announce release dates and are held to them. Too much structure stifles creativity.

More in a day or two.

14 March 2009

Games used to be fun

First read this MMOs vs the World Part II and if you did not follow the link to the Bartle interview there read that as well.

I know I have pulled back on my gaming so that I basically play one in each genre type. Why? because like Bartle I have seen most of them before. Unlike Dr. Bartle, I still enjoy playing games, but then I do not design them for a living. That is basically where I am right now in gaming, I want something to grab my attention and suck me in, but nothing does really. Well nothing that hasn't already that is. So, yes the design DOES matter as does the game itself. But one thing that I think Dr. Bartle is missing because of his proximity to the Industry is also a coherent story. Why am I going in here and blowing away these monster? Where did they come from? Why me?

Games that have stuck with me do so because of the story as well as the mechanics and the blood fountaining in slow motion. The characters matter. I have to want to save the world. Add to that what I call the creator's fun factor. Did they have fun making this game. Are there things in there just because? What about easter eggs? Does anyone remember what Zork replied when you typed in Fuck you! out of frustration? Those things stick in my mind to this day. Maybe when gaming companies start having fun creating games again I will find one that sucks me in again. Until then I will continue to play the others that never let go of me in the first place- that is good game design!