Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

31 May 2011

Persona 4 Cracked Theories

It's time for more cracked theories - those ideas we come up while we are playing the game sometimes after 4 am.

The upshot of THIS Persona is that you are new to town, staying with your Uncle while your parents are wherever Japanese Parents go to leave their kids. (If we believed Anime and games NO kids have any parents around or at least one is dead. So upshot of this is kids go to Japan, but LEAVE before you start a family cause there is  50/50 chance you will be the dead parent!)

Anyway the protagonist gets dragged into events by entering a world in the television. If they get the people out before their shadows consume them as it were they survive.  If they fail, the person dies.  I will do a FULL review once I beat this boss I went in under leveled AGAIN. But for now onto the theories,  We have been collecting them as we went, and who knows ONE of these or more maybe true!


1. There is something in the fog or rain that causes it. Your first oddity occurs as you are on the train heading into Inaba and pass through a tunnel. There is a repetition of weirdness at the gas station and later on when you touch the tv screen in your room it 'melts' Maybe it is something in the rain.

2. The Parking attendant is behind it.  He is always there in the rain.  He may also be the gas station attendant that  first greeted you, offered you a job and none ever appears on the board. Okay maybe not the same guy but it is odd that people only want valet parking in the rain. And why do we see him only when it rains, he says something about the streets being more empty. Perhaps he is  hiding out from his last crime spree on some other place?

2. Your Uncle is behind it all - the death of his wife unhinged him. He constantly is not home, he tells Nanako he is working when he is receiving calls about the mysterious car that killed his wife. At one point you see a figure in the fog who is upset that he failed this time  (something very Jack the Ripper like in it)

3. Nanako is behind it all - at every time she says something is boring that is on the news on TV, that person is the next victim.  There is a Panda bear in the room with her that is reminiscent of Teddy. And the TV world seems a little like a child's idea of how things would be.

4. Yosuke is behind it all - he is bored, there is nothing interesting going on.  The TV's the kids enter through are in Junes where he works and the locals all hate him and his family for 'ruining' their downtown. Sounds like a perfectly good revenge to me.  To top it off, there was this girl he was interested in who seemed lukewarm to him. He protests his interest is all to help find her killer, methinks he doth protest too much.

5. You are behind it all - The first murder gave you the idea and  you knew you could do this thing with the TVs already. So you are playing stupid and letting everyone set themselves up. Your parents actually are dead or in the TV world or left for fear of their own safety.

6. Yukiko is behind it.  She seems a bit unstable in many ways, very cold not interested in a boyfriend and hates how everyone expects her to take over the Inn just be cause she is an Amagi.  She wants to leave and find her own way, but keeps getting held back by a sense of duty to her family and the expectations of the town..

7. Misuzu Hiiragi, the wife of the man (Taro Namatame) who had the affair with the  first victim (Mayumi Yamano) is behind it.  She travels a lot, seems to be more than a bit of a controlling type and is concerned about her public image.  He disgraced her and these others may have seen something.Her picture appears on posters in the TV world at the Mayumi Yamano's  death place.

8. Adachi is behind it - come on NO one is that nice and that gullible!  He seems ineffectual but sometimes shows a flash of insight and competence.  

9. Naoto is the actual killer. The Prince of Detectives shows up BEFORE he officially reports to the station.  He talks to Kanji, and Kanji is the next victim.  He is hiding something from everyone (that is obvious) and seems to know a lot more and be willing to believe the high weirdness than any NORMAL person should.  Plus he taunts the group repeatedly about it being a game for them.

10 Mayumi Yamano is behind it all - she is not dead, went into hiding and substituted someone else's corpse for her own.  She killed Saki because she saw her doing the replacement or saw something that would point to her.  She went for Yukiko because she was in chrage of the hotel on the days that Mayumi Yamano stayed there.  She goes for the others because they all have contact with Yukiko in some way.

11. The town itself is the cause.  Their xenophobic nature gives rise to the shadows.  There is something odd about beef being the food Inaba is known for when there are no cattle ranches near there.  It is mentioned a few times.  The town is full of people who judge and find their neighbors wanting.  The entire theme seems to be about what OTHERS think and hiding from them in the fog.

12. The owner of the beef stand and/or her husband is behind it.  They are killing people who have figured out the secret behind the beef.

13 Kinshiro Morooka is behind it all. He certainly seems to hate immoraloty, his job, the students, and Inaba today as opposed to how it WAS.

14. Juness the department store is behind it all. They are taking over the city because they are actually owned by the Corporation that was doing shadow research over a Gennouken High School in Persona 3.


Actually. looking over our list (which was compiled as we went) MOST characters hate Inaba.  Kanji seems ok with the town, but dislikes the people, everyone is so full of hate for the place and each other and envious of other towns that we thought maybe it was a sort of Inaba Gestalt. Anyone have any others?  BTW the answer was in our theories and we were rather surprised that the coders were almost as warped as we are.  Any that anyone else had - EXCLUDING the correct one?

27 July 2010

Persona 3 FES

This was my first foray into the Persona Universe. Let me say 2 things up front about this game First it is Dark  As you know I like dark. Second - while I would call this a Mature Game, it is not Leisure Suit Larry or even GTA. The game deals with death. people die, people you like, people you do not like. Do not give this game to anyone under 16, you will scar them for life.

That said : on with it. Yes Another one off the stack - almost.

Start up and synopsis:
     You are a second year transfer student to Gekkoukan High School. You also happen to be an orphan and there is no explanation of You arrive late at night at the station on April 1st and head to the dorm.  As midnight strikes most people are suddenly replaced with coffins. You continue on listening to your headphones. It seems you have seen this before. Or just do not care. Upon arriving at the dorm, you are greeted by a creepy kid and have to sign some sort of contract. OKAY So you sign and suddenly there are people in the lobby, one of them has a gun!  They are both acting a little odd but the girl with the gun shows you to your room (Could I have an escort without a gun please?)
     You get up the next morning and a seemingly normal High School rpg begins. There is a lot talk about Apathy Syndrome sweeping the nation. People just stop and stay where they are. You hear students gossiping at the gate about it. You find your class meet some people and the game at this point does not really allow you to make many choices, this is one long set up.
     Then they come, shadows attack the dorm drawn there by Akihiko, one of the dorm residents. You head for the roof with the girl with the gun  you have found out her name is Yukari. I call her annoying.  Sh points the gun to her head and is unable to pull the trigger.  You grab the gun, point it at your head and know instinctively what this is, it is not a gun but an evoker. You utter the word Persona and the first of your persona's appears and kicks the Shadows' ass.  End of basic game set up and tutorial. Ok so it's a little strange that you have to shoot yourself in the head.


     The truth comes out that these Shadows attack people,  and their nest is is the location of Gekkoukan High School. But it is only accessible during the dark hour.  that weird time at midnight when most people are in their coffins. The few that are not are Persona Users. The students at the dorm have formed SEES - "Specialized Extracurricular Execution Squad".  You the player are special user in that you can use multiple personas.   So of course they wanted you to join. Eventually you find out there is an opposing group - Strega led by a nihilist prophet -Takaya. They use the dark hour to carry out assassination requests they received through their Revenge Website.  You are told you have 1 year to get to the root of the problem. Once the truth about Nyx is revealed, they become the center of a cult wishing for her arrival and the annihilation of society and of course they try to thwart your plans to save the world.
     In being special you find there is a door in Tartarus that none but you can see.  Behind it is a room with a man, Igor who gives you advice concerning social links.  He has the contract you signed and reminds you of it periodically. He also allows you to fuse personas (DO NOT DO THIS YET) to form new ones. His odd sidekick Elizabeth can store them and makes some odd requests of you.  Most of which are fun. 
     As the plot thickens there are lots of betrayals, revelations and some deaths.  It turns out there is a reason you are special. There are people who help and some who hinder. but eventually it boils down to you have to save the world from the eventual coming of Nyx the mother of all shadows and her desire to wipe the slate and start over. You have to make some hard choices and that is part of the fun.


Gameplay:
 Somehow the game manages to combine a card fighter with a High School RPG. It does so well and with minimal annoyances.  By day you attend classes and clubs, hang out with your friends, work on social links or stat increases through various activities. and  do some of the side quests given to you by Elizabeth. By night you have the option to  fight shadows in Tartarus, increase your courage by singing Karaoke, increase knowledge by studying, there are some social links that are available only at night as well. The stats you can increase affect your ability to get some social links started.  The social links affect the types of Persona you can fuse. It is better to complete a social link than to have multiple ones almost complete.  Only completed ones count in the end.
   Battle in Tartarus is easy enough each persona has different strengths and weaknesses. Like any RPG of this nature, you gain more party members. You can bring 3 into Tartarus with you and each has their strengths and weaknesses as well.
With a little forethought you can have a party ready for almost anything. The more time you spend in the Shadow's nest, the more tired you become. If you are too tired you are forced to leave the dungeon. If you stay on a floor too long death comes after you. Eventually you must fight him.  Do not try it before you are ready.
  Each character in addition to have a persona also has a weapon type. Some shadows have the ability to block Junpei's slashes but not Akihiko's punches.  This becomes important especially in the higher levels of the nest as you hit more and more shadows with only
    The daily grind is broken up by Boss battles that take place somewhere in town.  Each boss appears at the full moon and the completion of the battle reveals more of the story.Sometimes party members get ill or you do  on those days you may not be able to form a party to fight. And your other life intrudes in the form of exams holidays and school functions so time management is necessary.
     However there is still the grind of leveling and gaining money so that you can store and unstore persona. If you get to the goal in Tartarus early, you get the bonus of gonad. Harder mobs no death to stalk you, it was fin but not needed. So no sweat if you are cutting it too close to the deadline.
   
Technical:
Some loads take a while. When I completed the game, it did not save the completed version. So if there is anything to unlock I cannot do it. Other than that no technical issues.

Complaints:
  • The party sometimes gets in each other's way.  
  • I really hate cutesy stuff.  The dog story is cool the dog in the party is not. 
  • What is it with robot girls in these things. This one actually has a story plot but you know, this is just getting old. 
  • The music wears on your ear after a while thank goodness for my ZEN Mp3 Player. Celldweller and Five Finger Death Punch worked well as background music in the dungeons when grinding.
  • Speaking of wearing on you, so did Mitsuru's and later Fuuka's words of encouragement. Let us lose them please.
  • Having to enter the velvet room to save persona, leave to dismiss persona then come back in to take others out of the compendium.
  • The final boss battle. COP OUT. I wanted an epic battle. But at least if you were going to do it like that you did not make me waste hours. 
  • Sometimes the forced  story portions went on too long. I needed places to break or save. Sometimes I got them, usually I did not. 

     
 
Likes:
  • The story does not pull punches. I like that it is dark and while things turn out ok they do not for everyone on a personal level.
  • The social links and their stories were interesting and varied. The nice answer was not always the best depending on to whom you were speaking.
  • The gameplay was solid and consistent. No technical issue (except perhaps that the end.
  • Lots of slots for saving. I like this in an RPG lets me branch decisions.

 Upshot:
 I liked the game. I will play it again in hard mode. Easy is too easy BTW. This time I will work on the social links and stats more. I highly recommend it. Out 10 I give the Journey portion of this a 9.

FES
Ok so the Answer is a second game on this. It takes place after the events above on March 31st.  The last day of your year. I will not review that here.  As a matter of fact I MAY not finish it, it is shaping up to be a major grind with no social links
and less of a story to hold my interest.

16 October 2009

Sound and Fury

Another disappointment this week. Assassin's Creed was originally slated for this month for the PC. So I saved my 60.00 and went off to the store to see if this machine can handle it. It is not out. It is now due out in March of next year.

So instead I spent 35.00 and reassessed my desire for the game. Of course now it will be bigger, better and require more hardware. And that is the state of gaming. Gone are the days of companies that came out with great games like Thief, Eye of the Beholder and Lands of Lore. Beautiful graphics, great story and good game play. Instead everything must be online, interactive and require more hardware, different o/s's and twenty tweaks. I sit here with games I would love to play but in this economy cannot justify upgrading the machine just to play a game. What starts out as a 60.00 purchase becomes 260.00 or more by the time you get the latest graphics cards, sound cards, and RAM needed for this generation of games. Games that in my opinion are no more exciting than those mentioned previously that ran on less of a machine.(2MB ram, 486 processor or less and 1MB or more hd space.)

Why? Perhaps that should be the big change made in the industry. Set machine specs before the project starts and hold the developers to them. Set them so they run on a machine that is one back from the state of the art. Why? Because delays in the production of a product point to issues in the industry which means low profits. Low profits mean people are not buying games. If the industry is losing money perhaps they need to poll their player base and not rely on the propaganda put forth by marketing sites and what they claim. Sure I would love a 7,000.00 machine just for games, but honestly it was a chore getting a 600.00 one.

Yes I am one voice. One buyer one gamer. But I plan what I will buy and save for it. So do others. When it turns out I cannot run it on the equipment I have, I move on. Even Guild Wars seems to have made changes to the old game so that now some areas lock and freeze due to graphics issues, areas I made it through before on this machine on dial up even. Overlord for the Wii pushed the limits of the machine. That still blows my mind. It was MADE for a console with very definite specs, yet there were still points when the graphics overwhelmed the machine.

So if anyone in the industry truly listens, which I am doubting more and more. Here is a suggestion. Go to the gaming sites incognito. READ and I mean READ the forums regarding installation and issues with games. See what people truly complain about. Look at what they are really running for a machine. Not what they want, not what they drool over, but rather what they have now.

Delays are acceptable if it results in a good game that anyone can run on their system. Delays are fine if the game is worth it. But tell your marketing group to lose the hype. We are tired of all the sound and fury about airware. Too much hype leads to disappointment and disappointment leads to money going elsewhere.

Oh and on what did I spend my 35.00? 2 games - Trine for the PC and a used copy of Baroque for the Wii. Sorry guys someone else got the money I had planned for Assassin's Creed, because they had the games in the store for systems I have.

26 July 2009

Overlord: Dark Legend

Let me start out with a little background on this. I already own Overlord for the PC. I like the game, it is fun. I plan on getting Overlord 2. So when it came out for the PC I went to my local Gamestop to purchase it. They were out of stock. So I asked price 40.00 within my acceptable budget for a PC game I want. Since they are a local store and know us and what systems we buy for and been listening to me complain about the lack of Wii games for me, they pointed out Overlord Dark Legend.

My first thought was how fun! I can use the wand to sweep my minions around. Then i saw the price 50.00 hmm. So Chaos wanted a copy of Persona2 for the PS2 we got that and I decided to do something I have never done before. I rented a game. This means I had a time limit so I did something I rarely do. I played the fame through in less than a week. That means I missed some stuff and did not go searching for everything. Keep this in mind as your read.


Start up:

I almost did not play this game. Imagine this, you rent a game from your local Blockbuster. You bring it home and put it in the system . The first screen that comes up in your less than 6 month old system is that it needs to upgrade the system to play this game Yes or No? No detail, no explanation of how - nothing. I should add that I have no Internet connection on this system. It is not an option where I live. No cable, satellite is cost prohibitive so I was doubly unsure if it would even work. With a lump in my throat I selected yes expecting it to fail.

Start up:
It started the update bar and stopped around 30%. After a while (probably less time than it seemed) I had decided it has frozen I put the controller down to go restart and WHAM it finished. I guess Codemaster and Nintendo have been taking lessons from Microsoft. Information would be nice guys!

Usual historical cut scenes start. The game is presented as a bedtime story told to a young Overlord about another young Overlord on his 16th birthday. The upshot is this:

Once this was a great evil family with the Black Duke who built the area up from scratch. Over subsequent generations the family frittered away the fortune and the present Overlord is absent a lot. His wife ran off with a hero and the older siblings are either frolicking with Elves or cavorting with Dwarves leaving the youngest alone on his 16th birthday. The cook gives the young master his birthday present. Which leads him (eventually after a bit of tutorial type running around) to the throne room that has been sealed. Now the fun starts. Yep it is a Cinderella story with a slight difference.

Gameplay:
I am still playing the first version of Overlord on my PC. I missed having as many buttons to use to get to things. A few things are a bit difficult with the controller (like selecting default spell). On the other hand after you get used to it, it is actually a pretty natural feel to use the wand and nunchuck on this game. I liked it more than I thought I would. Fairly good job Codemasters you get get a B+ on that.

The story romps right along and a lot of the old favorite stuff is there. Yep nasty hobbitses, tricksey elves and drunken dwarves. All are there. Over all the game is pretty easy and any RPG player can see where the plot is going, but it is fun enough to follow along. (I still LOVE my minions! Those and the imps in Dungeonkeeper have to be my favorite support characters of all time)

There were only two things I found annoying. The first was the repetitive phrases uttered by NPCs when you venture near them. If I hear that phrase "The way you cut through those plants.." one more time I may engage in a little Overlord activity against the television. Give us a repeat or ignore option PLEASE. The second was along the same lines but was a bit more frustrating and that was the Bard kept telling me about the bug that needed squishing after I had completed that side quest. The cook did the same about the posters in town. I went back to each and checked my journal to ensure I HAD completed them. I had. That needs to be revisited

I wish there had been more cut scenes with the Minions, I may not have found them all though. The ones that were shown I liked.

The two final bosses are a pain (as they should be) But the Elf may have had other issues. See next section for that. So I will not address that until I figure out what was technical difficult and where it really was. The game is rather short it came in at 16 hours or so. I am not complaining about that. I enjoy a game based on its story and difficulty. Parts are difficult but nothing was impossible. However it ended faster than expected. I expected a confrontation of some sort with my siblings or a final battle of semi epic proportions. At least the townspeople throwing rotten veggies at the siblings. I do not mind the way it ended it just seemed a bit abrupt as if the coders were told "ok that's enough now tack on something to end it."

Technical stuff:
Ok already mentioned the update. I had locks and freezes as I approached endgame. They occurred after I got the side quest with the gnome statues and continued until I defeated Erasmus. I suspect memory issues from the way it acted. It would lock at a loading screen for the town of Meadowsweet and for the Elven areas both at load of area and during battle. Once I was past the elven areas it ran fine again. The issue MAY have been a scratch on the disk, but I think not. Locale and actions performed for locks was too varied. I considered trashing the game more than once due to this.

Some graphic weirdness ala old Sonic games. i.e.: something did not load then finally did. Usually it was an obstacle or background but still I noticed it.

One area kept telling me there was a mana device present even after I picked it up. I wasted time and locked up several times looking for it.

Fun factor:

I liked the game. I was prepared to not based on some other gamers' feedback. I would definitely replay it. So that ranks high. The minions are hysterical and the jester is fun. The missions are doable in a reasonable amount of time. I like that I do not have to spend 4 hours to get 1 mission done.

Upshot: I like it. It is great little game and immensely enjoyable. I give it a 4 or 4 and half out of 5 (provided the tech issues were a bad disk and not bad programming otherwise drop it .5 for that.) I encourage you to try it. However, I will not pay 50.00 for it. Sorry guys that is too much 40.00 MAYBE if I feel flush. 30.00 probably, 25.00 definitely. Maybe your pricing structure needs to be revisited.

15 July 2009

Gaming Backlog: Devil May Cry (PS2)

Ah HA! I finished one. Fr those of you who do not know I have a gaming backlog like you would not believe. But at last I finished Devil May Cry. Game play was good. I did not do a completest game. So impressions are from a first play through without annoyances.

Start up and synopsis:
The game starts out with a cut scene of Dante sitting in his office as a long willowy woman comes crashing through the window. Interesting way to get some one's attention. She proceeds to try to kill him, then when that fails she hires him. All normal for Dante.

So off they go to a Castle on an island and now things start to get strange. First Trish as we have been told her name is goes vaulting up to the top of a cliff leaving Dante to walk up the long way. This theme runs through the whole game. Yep, that's right Dante can't jump for shit. So off he goes walking.

Several hours (game play time), a few platforms and some cool weapons later, he finds Trish again and guess what? She is working for the bad guy. Shock! You mean the woman that looks a LOT like Dante's mother who just happens to come into his office through the window and can jump sheer cliff-faces in a single bound is a DEMON? (or are they devils? Still fuzzy on that.) So now it is time for her to deliver Dante to her boss and guess what, yep she fails.

Now comes the weirdness. Dante is starting to clue into what is happening (never mind the PLAYER is smarter than the supposed professional in this and has figured it out LONG ago.) Dante goes for the big guy. Big guy almost gets him but guess what yep the woman saves him (why? Dante gets all emo over it (Talk about picking the wrong women) Goes off fights some more and guess what? Yep, Trish shows up able to function in spite of being deaded a while ago by her ex employer. OK Then comes the REALLY stupid stuff. Starfox/Sonic Adventure style flying of a museum relic that Dante just HAPPENS to know how to fly and a last minute getaway before the bad guy's corpse and any remaining minions are supposedly buried under a ton of rubble.

Well we will see about that there are 3 sequels after all.

Gameplay:
The moves are fun to do, not annoying ones that you have to contort your fingers into pretzel shapes in order to accomplish anything and even auto mode is playable. Except once it is on, you cannot turn it off. The biggest complaints I have are lack of the ability to change my camera and Dante can't jump. Look I do not mind the occasion engine controlled jump from the correct spot but I should be able to jump BACK. Not fall down and have to climb all over.

Game is mission oriented grades applied to mission upon completion based on object collected, NPCs whacked and time.

Technical:

Don't know if it is my set, the switcher box or what but at times backgrounds and graphics were too muddy. Had to turn it up all the way on the game to see things like ladders against the wall. I do not have to do that on other games so suspect it is the overall clarity of the graphics in the game. Dark is good, muddy is bad.

No locks, no bugs, no issues Good solid coding. Great job on that.

Fun factor:
Overall the game was good. Dante definitely earns the title of Badass. Missions for the most part go fast with a few exceptions caused by the difficulty seeing and getting used the inability to turn the camera to get in the right spot for a jump. Will probably replay it at least one in Dante Must Die mode.

Upshot:
Bosses in the game on Normal Mode are hard, but for the most part not impossible to beat even first time through. The story line is acceptable and only gets ridiculous near the end. The female character, Trish, is rather lame. There are major holes in the RPG plot. But hey for a shooter it has more plot than most. Give it 4.5 out of 5
The ending was a too stupid to warrant that last .5.

I started DMC 2 Can anyone tell me why Dante now reminds me of the Prince in PoP Sands of Time? Hmm

06 March 2009

Titan Quest

Last night my ISP decided I needed a break from online gaming. So I fired up Titan Quest to wait for the connection to return. It had been a while since I had played so, there were some things I had forgotten. Like you cannot pan back. I have gotten spoiled in games being able to scan into the next area or pan back and look ahead. Again a game allows it's npcs to attack you from offscreen, but you cannot see them to do the same. This is just plain bad design.

But that was not the thing that annoyed me and that made me put the game aside for now. It is set up like a lot of RPGs. You got through an area, defeat a boss, etc. If you fail you are rebirthed at a local shrine with a minus. That is fine. Except, if you do not have time to complete, you are sent back to the start of the chapter. So the 2 hours you just spent playing to fight through the area and get to the boss's lair has to be done all over again. WHAT is wrong with SAVE points?

This is what keeps casual gamers from becoming hardcore. many people just do NOT have 4 - 6 hour blocks of time to put into a game. They become discouraged and stop playing. So add more save points guys. If I have the time I can ignore them. If I do not then at least I have the option of getting back to where I was without having to redo some pain in the ass level that does nothing to advance the story and is there just to level up the character through the grind.

25 September 2008

Play by Post and other Games: How not to Fail

GamerDNA is a site that remade itself. It seems to be succeeding. I have seen write ups about it on major sites. It is a good site. It deserves it. Why has it succeeded? Is it the slick new skin? Maybe the shift to major MMO's determined its success. Maybe it is the awesome marketing done by the staff?

Well partially all of the above are contributors but, it is not all. It is because the site persevered through the lean times. Except for some periods when Guildcafe (the previous incarnation of the site) was down, the site owners never gave up. They listened to their members and they adapted to the member base. This meant the members stayed loyal to the site. When the staff showed dedication to improving, the members saw a reason to stick around. The site may not be the busiest, it may not be the biggest, but it has a very loyal base.

I am an editor on the RPG Gateway. The site helps RPG players and site owners promote their site. It is heavily oriented toward smaller games, but of course some of the big game publishers are represented. Every editor has at least one section of the Links section to monitor. We add sites, check existing ones to ensure they are still active and offer advice and most of fun of all vote for the Amber Quill Awards and the Gold Wyrms.

I have been doing my monthly vetting of one of my areas. I am saddened by the number of sites I have been removing due to non activity or the site owners closing down the site. I am equally discouraged by the sites requesting addition as new games and requesting a review for a Best of the Best Award. Most fall pitifully short.

So, how do you make a game succeed?

First and foremost in the RPG market STORY is important. RPG means Roleplay Game. If the story is a poor rewrite of yet another hero wins the day, forget it. You need to have characters and a world that is well thought out, a plot that holds the attention of the gamer, and game mechanics that make the whole package work. In other words you need a decent story.

Secondly, you need to listen to your players. Accept not everyone likes the same thing about a game, Accept some may not like a game at all, but listen to the faithful. SOMETHING appeals to them. They are your fans, your core, and your inspiration. Yes, gamers are fickle, but many of us are also sentimental. We will not abandon those who do not abandon us.

Play by Post sites are the perfect example. They are simplest of games, 'Let's Pretend' moved to the web. Yet, I see sites that supposedly promote writing that are run by individuals who cannot spell and seem to not know how to use a spell checking tool. Grammar is non-existent on these sites and the concept of plot is bare. Rules are non-existent or contradictory. These sites rarely last a year.

Then the opposite end of the spectrum contains the elitist sites. You must submit a sample of your writing to to be critiqued. I read one such site's administrator's notes stating they ALWAYS make the individual change something just to test to see if they will obey. Many of these sites succeed for a while, but the 500 word post minimum set by many of these takes time to craft to the standards set by the site owners, and the players begin to fall off.

The sites that seem to be successful are those that assist the players in the game. Ones that are run by literate Administrators, (or at least have one on staff) and are willing to help the players improve in their story telling. Whether the improvements be in story telling techniques or basic grammar rules, sites with staff that are willing to help and to listen are sites that gain the much needed core of loyal players. That is the first step to successful game. A player base.

26 June 2008

Girl Gamers part 1

Another label. It looks like this one is sticking, so it seems time to address it.
First let us look at what it means Girl - female, not yet adult Gamer - someone who plays games.

Well yes there have always been girls who play games. Jump rope is a game, chess is a game, Ace Deuce is a game (I still own you Brent), females both adult and pre-adult have been known to play these games. But the epithet Girl Gamer refers to any female who plays a console, computer or online game. Females have played these for as long as they have been around too, suddenly though we are labeled and they are looking for ways to market to us. Pity they are probably going to ruin some great games that way.

See this is my problem I am not a girl, although I did start gaming when I was one. BUT I am a gamer who happens to be female. Several things started me thinking about this, but the most recent was on Valhalla. See another female approached me said wouldn't it be great if we had an all female Clan. I said "no".

Why you ask? Well gender in not basis for commonality. Yes, there are some things you can say I have in common with other females, they tend to be biological in nature. However, I like playing RPGs and strat games. My friend prefers FPS, another friend will only play things like Bejeweled and dominoes. Yet, we are all female. So when you get us on a place like a MUD we all head in different directions. I go for the quests or off to role play with friends, Elly heads off to the casino or other mini game and Cathy is off to PvP. Same game different aspects. That is what is great about MUDs.

I used to like FPS, when I did I played Doom, Zero Tolerence, and Descent. I liked the graphics and the playability. They were not games made for women they were made for everyone and were good games. Prince of Persia is still one of my favorite games. Last I checked that was not marketed to women. Why do I not play them anymore? I got bored.

Strategy games work for everyone how do you market strategy and tactics to a gender? Either you can counter that attack or you cannot. Gender does not matter when you are besiege and trying to fend off the attackers hoping they starve and lose troops before they manage to undermine your walls. When running pirate ships against a blockade your plumbing is not going to help or hinder the situation. Either the game play is decent and the situation realistic or it is not.

Earlier this year I took part in a panel on female gamers. It started out as rah rah. Girl gamers rock etc.. Then the nasty truth began to come out. Not all of us like the same type of games. Not all of us are the best at the games, but we still like to play. AND not all of us like each other. Because well, we are people and guys don;t always like another guy just because they are male and play the same game do they?

We were asked what could be done to bring more women to gaming. None of us agreed. Some wanted to lose the chainmail bikinis and get real armor. Some liked the revealing nature because it showed they could kick ass with less than a guy wore.
Some wanted some beefcake, some said no it would embarass them. Some wanted to save the prince, - ok most of us wanted to save the prince. It was what we did with him after we saved him that we differed on. Our point to the marketeers - yes who else would hold such a panel - was "Look either you game is good or it isn't. If it is good we will play it. If it is not we won't. It's that simple."

As for us uniting because we are all girls I think one in the panel said it best. "If you are on the other team you are my opponent. This time we may be team mates, next time you may be on that side. When we are on the same side I will work with you. But when you are against me I will do my best to kick your ass." Yep, that is the right attitude GAMER first.

16 February 2008

Gender treatment - originally posted on the Mud Connector

Ok I keep hearing about how females are treated better on MUDS by players than males so I conducted a little experiment. THe idea was to prove my male friend who keeps telling me I get more help than he does wrong. I hit a few MUDs and MUSHES and had some interesting results. No MUDS will be named. I do not wish to start a flame war just to let owners and players know what happened so they can perhaps keep an eye out for the negatives and encourage the positives.

First the set up

From home I created a female character newbie (called Mary below) fighter or rogue type
From another location I created a male character newbie. (called Fred below) Fighter or rogue type

I kept race, class and stats the same or as close as I could except in cases where the MUD engine made adjustments for gender. Characters were created about a week apart.

Here is what happened:

On muds that were mainly hack n slash (fighter types with same stats and race)

Mary got a lot of help initially, mainly from male characters and female helpers. She received a lot of attention and then when I refused to talk about myself personally, interest from the male players waned.

Fred was ignored except for being 'checked on' or when I asked for help directly with things such as corpse retrieval or directions to an area or mob. When it became apparent he was going to stay and was not going to be a nuisance. (I tried not to be a nuisance) (levels 5 - 10) He was accepted as one of the guys and invited into groups more often than Mary by other players.

NOTE: One MUD with a particularly low number of players online at the time I would log in, treated both characters the same. Lots of help from everyone and interest in how the characters were coming along.


OK my friend was right. Females do get more help starting.

RP enforced MUD's

I did not 'test' any MUD that required clearance for RP by sample posts or logs sent prior to being permitted to play. I attempted 2 of those, did not receive an accept or deny in what I considered a timely manner (3 days) so crossed them off my lists.

Mary received about same initial help as Fred in stat/level building on most. Only difference I found here was Mary was walked through or to places a bit more and received less explanation of how things worked or the nuances of the IC politics and situation than Fred.

Mary's RPs seemed to be centered around romance or dating more than Fred's. Most RP offers came from males. Attempts to RP with females tended to degenerate into more OOC chatter than RP. Refusal to divulge personal information was accepted by females in most cases, by males in a few cases it was immediately assumed I was a male playing a female character. IC RP topics religion, backgrounds, business plans, confidence games and romance. Many with other females seemed to degenerate into catfights for the amusement of others on the MUD.

Fred recieved more offers to RP from females and males than Mary. The female characters were more forward with sexual innuendo and suggestions to Fred than males were to Mary. At times I felt like I was being swarmed by the women characters on the MUDs. OOC chatter with females made me uncomfortable (most likely because I am not male - they wanted to know more about ME than my character). Refusal to divulge personal information caused some to stop speaking to me, others would not stop trying to find out OOC things. IC RP topics included power struggles, conspiracies, religous arguments, confidence games, competitions and romance.

Fred spent more time overall in RP than Mary and the topics inpacted the overall story more than Mary's did.

OK We were both right. Initially the female got more more RP, but the male got more significant RP and his invitations went up, as hers went down.

PK Muds (non rp enforced)

Mary was assisted much more in gaining eq and levels, but was attacked less overall and largely ignored. Mostly IMMS older players and long time players offered her advice and warned of PK tricks used by other players.

Fred was assisted somewhat and immediately drawn into PK. Almost all characters had an IC reason or RPed out something before attempting PK. I died a lot. (I am lousy at PK) When it became apparent I was not a challenge, most attempted to assist me in becoming better. Some of the unethical tricks Mary was warned of were used on Fred with no warning.


What I found interesting.
Back in the day there were few female gamers. We tended to hide behind male characters to keep from being swarmed by the guys, that position seems to have reversed. There are more female players these days and there were times I felt overwhelmed by offers to RP. On most MUDs with xsocials invitations to use them were many when I played Fred. When I was running Mary it might be mentioned once or twice by a male character, BUT I had some female characters coming on to me as strongly as males and for orgy type situations.

Possible explantions:
Fear of accusations of harrasment? Fear of my being underage IRL? Those fears do not seem to apply to the women when approaching Fred but they were brought up when I was playing Mary. This is a sad reflection on our society in general.

Fred was privy to more female's opinions of other female chacters than Mary was to info about other males. In one case Fred was told by a female admin that she wanted to run Mary off the MUD because she got too much attention from the guys.

Females DO get preferential treatment initially. It continues to a lesser extent in questing, Mob killing, etc, but NOT in grouping in general.

Males are ignored more intially and generally viewed with more suspicion.

Some suggestions:

*Most SWR MUD and MUSHES have players or IMMS that understand annoyance hunger/thirst/tired spam causes in RP. On almost everyone I was on (6) I received money to have a cyber implant to stop that. No other RP MUD seems to have caught onto that.

SUGGESTION: If you run an RP enforced or strongly suggested mud disable that code, increase the waits or create an item that suspends it. (Or get really fancy and find a way to suspend it when RP mode is on.)

If you have an RP enforced MUD, check periodically that everyone is getting the level of RP and type that they want.

Discourage OOC chatter it breaks a player's concentration Or set up a RL OOC channel and a META GAME OOC channel. Allow only game chatter in the META. OR create an OOC zone lounge that players can enter and sit and chat about rl for a while.

Do not ever assume that any player is the same sex as their character. I was accused of being a male playing a female more often than female playing a male. What is interesting is that the females spotted me as a female player whereas not a single male suggested I was a female playing a male.

Forgot to add this On PK MUds I played a fighter type and on RP I played a rogue type. What can I say I like my thieves and assassins.

OK You were right, Kutter and Whistler.

15 February 2008

More Ideas to KEEP new players - Game Economy

So with any RPG be it multiplayer or not there is a definite progression and one that makes sense to an extent. It deals with making money and finding objects. As a new character in any game you are poor and lost. In an offline RPG you have to spend time wandering around finding things. It used to be you usually got 3 to 5 lives then it was game over. But let's face it what gamer did not save at multiple points in case of such an occurance?

Now for difference with a MUD and that is how such saves as as a consequence such character development is handled.

First there are the MUDs that basically have infinite lives. The Mud I play mainly, Valhalla, is of this sort. You die you sit at Odin, you lose experience and you repopulate in a central spot. Then off you go to find your corpse (Player corpses hang about for about 3 days real time if things are in them). You regain your stuff off your corpse and mutter a lot about lost exp and go on with the game. Now this mud does have a final death due to age. BUT one can remake the character using the same name after deleting the dead one or if you catch it early enough rebirth the
character along a new path. Each have advantages and disadvantages and let a player build a character.

Then there are permadeath Muds. You die, you recreate. Some are even set so that you cannot recreate using the same character name for a period of time at least. These are most realistic and tend to be more RP oriented or use the MUSH engine. Some are types of RPGs that reset every so often to allow all players an even playing field. These are probably the most frustrating for a new mudder.


Then there are the hybrids. SWRs tend to be of this nature. They seem to have originally been developed as permadeath but somewhere along the versions copies were permitted (clones, memory saves, magical copies). So your character is frozen in time as it were at he point that you last chose to save, like a stand alone rpg. Usually there is an in game cost associated with this from incredibly high to very reasonable depending on the game.

Most online games have a group of people who are designated to help new players. Many of these are just long time players of a game, some are IMM level, some are that dubious halfway between IMM and player. The good guides sort of mentor the newbie and keep close to them telling them where not to go what not to touch and let them wander on their own. This actually works for all three types of games. HOWEVER, money is where the problem starts.

You see it takes money to make money on all of these games. Now back in the day when muds ruled you would get 40 people on and lots of help offered and received. Lots of things in the donation rooms, things that help a newbie start out. EXPENSIVE things, hard to get items from hard to kill mobs. These days muds have fewer players. Yet the case still holds that the big players have the cash and the power and the new ones are learning.

So, my suggestion is this - make newbie shops and vendors. Characters can buy from them until level whatever you mud decides is avatar (50,60,100). On games where one needs components for spells or skills, sell those things cheaply. limit sale to a character per rl timing (say 5 or 10 of an item every 2 hours). The price could either rise according to the character's level or once the character hits the designated level they can no longer use that vendor or the prices change to come in line with the rest of the MUD economy. Which should be EXPENSIVE.

The way most muds are now, the players that need the it the least have access to the most inexpensive required items because they have played there the longest and know everything. Yet it is the newer players that need encouragement to stay and build. So, make it gradually more difficult so that your long time players with big characters are not sitting on all the money and the little ones get discouraged and leave.

Second suggestion: allow a donation bonus to the big boys. If a character donates newbie gear or items to a donation area that has a level limit set on it they get bonus points of some sort. Som many points and they get a special item. THat would also stimulate game economy. Make the big boys spend their cash and help the little ones become big ones. It is hard enough getting exp and training stats since training costs money. The big characters usually have trained everything. let them 'endow' a newbie. This might give the old timers a fresh look at the game through a newbie's eyes and ease the workload of guides. It would also encourage older players to make friends with newer ones or even with older ones they might not have interact with much. Set up a locale where oldbies can adopt a newbie. Randomly assign the two players. At first, sort of keep them apart, letting the old player know of his newbie's progress then say around level 10 have them meet. Now only some of this can be done via code, but it might lend to some interesting new player and character relations. Imagine a trandoshan newbie on an SWR Mud finding out his mentor is a Wookie. That would set up an interesting roleplay situation.

If any of you have other ideas go for it. Post them in the comments.

19 August 2007

Role Play Muds

Many years ago Dungeons and Dragons became popular as a Role Playing game that had a set of rules. It was a great idea. It kept players who wished to Roleplay from making statements that made them gods and let people still work creativity within a structure that tried to ensure everyone had fun. Of course this eventually spread to the world of mudding. What better environment for something like this than a MUD?

Now here are the neat outcroppings

1. An environment with which to interact
2. A variety of people and skill levels at RP
3. The ability to play multiple character types with no one knowing who is behind the character

Here are some not so neat outcroppings.  

1. Players tend to rp the same story over and over
2. Admins force the RP
3. New players are excluded from older players RP


Now some of the last three have been addressed elsewhere in this Blog, but the third one really bothers me. I have been wandering through MUDS lately.  I have found one I like that is RP enforced.  At first it was great.  People there are nice and happy to see new players arrive.  There were many people I knew from other sites, I see them less and less now though. There are OLQs, the admins seem like nice people, a lot of the players seem truly happy to have new blood and the MUD engine has been heavily modified to enhance Roleplay.

So I kept my head down and RPed some with people and watched.  The set up of this place is a good idea. It has temples and clans.  Almost everyone joins some temple.  Clans are for those characters that are signed to Player Kill.  So in theory there should be a lot of RP for all.

EXCEPT

I got the 3rd degree however from one admin who kept "wondering if it was an old player who
no longer was there" who suggested the site to me. Another time the same admin was certain I had an alt on the site (I do not) and that I had played there a few years ago (I did not). That little piece of paranoia set MY paranoia meter dancing. Then posts went up about so and so has been asked to leave. Two in three weeks, that also set me a bit on edge. But again I do not know the details nor do I care. I went there to roleplay which is how the place was recommended to me. Except it seems to be difficult to set my character's storyline in motion.

It seems that the clans have more RP going on than the temples even though since one is a subset of the other it should be the other way around. After studying this a bit I think I have figured out why. Most of the clanned people have been there a while and while they might stop and RP for a few minutes with a newbie, they are deep in their own story and there is not room for a new player who does not know all of the history. I tried to join one. I was rebuked by the participants.

So another new player and myself started to RP. Again we had a difficult time drawing others into our RP. We changed it, no luck. Finally we went to a stale storyline that has been done 1000 times before. (yeah a sort of Romeo and Juliet type - why does it ALWAYS have to be a romance if a female character is involved?) We got some pulled in. Being a stale storyline it ran it's course and ended. Now the two characters are less likely to interact. So now instead of 2 ostracized new players trying to find something to do together, there are 2 new players isolated. Seems everyone else went back to their RPs.

An old player started a new ALT, came on and announced the RP and suddenly everyone wants to join in. One temple's leader (apparently - this is third hand info)ordered all members of the temple to follow the RP. Interesting. We are back to the usual issue, the same I see over and over on the internet, in tabletop RPGs everywhere, the game gets stale. New ideas and people are introduced, then the old players either fade away or refuse to interact with them. Newness and change make people uncomfortable.


How to fix this? Here are some ideas:

1. Invite the new person to rp with the entire group.
2. Ask them their history.
3. If it is a female character and you play a male do NOT start a romantic storyline.  If you are female, try actually talking to her, not sniping at her.  And vice versa ladies.
4. If you are a clan leader (or a temple leader in this case)  Organize some RP in the group and pair up older players with the new ones.  
5. And last but not least - head out to the newbie areas to RP.  Grab one and show them around - walk slowly so they can memorize routes and use the movement time to RP.  

Or you can keep doing as you are and the new players will go away and leave you alone.

29 June 2007

How Much?!!!!

Okay I was wandering around the internet and came across a game that looked interesting. It is a strat RPG it looks like. What they call wargames these days, what we called D&D campaigns. The company that GMs is Incubus Designs. Now what first drew my attention was their ANNOYING site design. There is this menu thingy that covers stuff on the left side of the page. As you ALL know, I use Opera and a lot of sites do not support it.

So I open I.E. Same stuff. Hmm, so what is this game about? Looks interesting. Ahh I probably can't play it cause of the dial up issue. Oh whoa cool you send in moves by e-mail or snailmail. So the thoughts are running through my head when I notice the payment option on the menu. A lot of games are p2p (pay to play), others give paying players advantages. So I click on it - it tells me how to pay but not how much. So I look around more.

A new game starts end of June, seems they run 7 -15 days between turns. Again I think Cool. It makes sense if they are using snailmail. Hey a low tech game I can play maybe. FINALLY I find a note that says is a see appendix 3 for payment. So I wander over to appendix 3. First turn is free, - good, E-mail turns are £3.50 (approx $5.5 or 5.5 Euros or $7.00 USD) and postal turns are £4.

Now granted a turn is multiple orders like 45 or some amount, but they are processed once every 7-15 days. How many orders are countermanded in a typical game so neither side accomplished anything? So $14.00 to $28.00 a month for a mail in game? Hey I think WoW is too much at $12.00 a month plus 40.00 or so for the war chest. Not to mention I can't play it anyway on dialup. So no thanks guys. Game sounds neat. Site is annoying but the price is just too high for this old D&Der who still uses index cards, pencils and graph paper.

22 June 2007

Roleplaying, what is it?

There are many forms of gaming. I would LIKE to say I have tried them all, but I can't - yet.

One of the lowest tech and highest imagination forms of gaming is Roleplaying. It comes in many forms from the old Let's Pretend game that children play to a sophisticated profession known as acting. Yet all are based upon one premise, you are pretending to be someone else.

So how do you do this? I'll let you in on a secret - you don't. What you DO is find an aspect of yourself and apply it to that character. I have found there are only two things most people cannot roleplay well in a game - what they cannot conceive as a possibility and what they do on a daily basis.

While the first point may seem obvious, it is a bit complicated. For example, There is a cardinal outside my window, I can concieve easily of the following, listening to it's song happily, muttering at it what do YOU have to be happy about, scaring it off, shooting it, reaching out ripping it's head off and eating it like a cat. Now in real like i am likely only to do the first three actions. The second three are things that would horrify me. So if I am playing a character that is the type of person I am NOT I might choose to roleplay out one of those last two actions. But there are other things that have not crossed my mind that I could do. These are teh ones I cannot roleplay.

Now expand that. Try to think of being a character that you have no concept of. Actually the one that comes to mind for me is a sunfish. How would I BE a realistic fish (Yes, this was once given to a group I was in as an exercise in a method acting course.) Ok what does a fish think about, I don't know, does it even think? Food I suppose, swimming. What makes a sunfish different from say a blue gill? I have no idea. In other words, I cannot roleplay a realistic sunfish because i have no experience with them.

Most people cannot effectively roleplay what they do on a daily basis, because it is what they do. Imagine narrating your day, literally step by step.

"I am awake, I lie in bed for a minute listening to the radio, What is that playing? Oh, it's Brahms. My feet hurt. I lay back in the pillow until the piece is over. When I hear the announcer say 'It's 7:00 and time for the news', I arise and get my clothing out of the drawers. I put on my panties and bra first then the pants and pullover shirt for work. I can't find my socks. I go to the laundry room and hunt through the dryer for a clean pair."

And so on, while a good writer can make that sound much better than I just did, they cannot make it any more interesting without delving into the psyche of the individual and taking the scene out of the realm of the immediate action which, unlike novels and stories, is not done in roleplay. Typing out step by step such actions as eating breakfast, driving to work, working, meetings, eating lunch, working some more, gossip around the water cooler with no juxtaposition of the abnormal mixed in with the normal bores most people. As a result, the person 'falls out of character' and into themselves and loses the sense of it being a game.

Now if one were to take that last example and insert an abonormal occurance for that setting, THAT opens up roleplay. If a band of vikings suddenly time warped into the office and started raiding, it would cause the writer of the ordinary day to find something in the character to deal with the situation. In short, roleplay is using what you know with your imagination and that of others to have fun.

Next time - Types of roleplaying games.