Lately I have been quiet here because I have been busy with the MUD. Valhalla is growing again and it is because we are 'restructuring'. No we are not laying off non paid MUD staff, but rather organizing and adding.
Here is what we have done so far - reinstituted the bug, typo and idea reporting tools. They have been there but no one was using them.
Help file update. The owner of the engine (whistler) and the main big boy Admin (Darg) have added a LOT of changes over the years. But many have never been added to the help. The new admin (Etna) has started on that huge task.
Brought back the MUD paper so that progress can be read by all those who care in it as well as to involve others who wish to contribute, but do not have the time, inclination or knowledge to build or admin.
Implemented 1 new zone, brought back 2 that had been removed for correction and contacted all builders we could find that had zones in progress on test.
Hardware admin (Bakka) has added new eq and been tweaking things.
So perusing the bug reports there are lots of real ones, some that are the usual WAD (working as designed) then something I never saw in the 'real world' The wish bugs. Ones such as this quest must be broken because I cannot find the people I need to, or the reward must be bugged because I cannot use it or it has higher reqs than i like.
So what is this? This is a game.. not all characters can use all items nor should they. Not all quests are easy to solve. And no the admin will not change or fix so you can have the most powerful character in the game.
I really wonder about gamers somedays, I thought it was all about the challenge. That is what most SAY, but it seems when it comes down to it, all the things that are being done, have been done and are slated to be done do not matter. To the players, it is not about making the game better, it is about bragging. Even though if the game were to be made easy it would not be worth bragging about.
So, next time you go online and check a cheat site or a walkthrough for ANY game, think about this. Why are you really playing the game?
26 January 2009
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